So, you've got K2VR working, but what's with all the hype? Why does everyone love Kinect so much? Does it feel like your tracking lacks quality or polish? This is the right place to make it better!
Placing your Kinect in the optimal position and angle for your playspace is crucial to getting the best tracking you can out of it.
Generally, we recommend that you have a rather large room for Kinect tracking, because standing further away really does help with tracking accuracy.
Put the Kinect sensor around chest to head height, pointing down at no more than 25 degrees. How close you can get will vary with the sensor's position and angle.
On average, you should stand at least 6ft (1.8m) away for the sensor to pick you up and to use automatic calibration. And 8ft (2.4m) away for the best tracking.
While your whole body should be visible for the best experience. It's possible to get away with tracking from the spine down.
If you're unsure about placing the Kinect, you can use Kinect Explorer for Xbox 360 Kinect or Kinect Studio with the Xbox One Kinect. This way you can see the Kinect camera feed and better place it.
Because Kinect uses infrared light to create a depth map, if your clothes don't reflect IR very well, the Kinect might have a hard time seeing you.
Also, because the skeleton tracking is based on the movement of your physical body, wearing baggy clothes will lead to worse tracking.
Generally, check what your clothes are made of and ask Google if it reflects infrared. You can also use the two apps linked above to see the infrared camera view and make sure the Kinect can capture your body outline properly.
This goes hand in hand with the previous two items, if there's reflective objects, obstructions or other disruptions in your playspace that the Kinect can see, it may confuse it when attempting to discern what is the room and what is you.
The infrared view of the Kinect is once again super useful for this.
If you check the Options tab in KinectToVR, you'll see the last dropdown refers to positional tracking filters. These allow for more responsive or smoother movement.
Here's a list of the filters and what they do:
Last but not least, the Kinect's hip, as you may have noticed yourself, is kinda slow, much slower than the feet. Because of how the skeleton tracking works, there isn't much that can be done. But what you can do, is remove the hip entirely and replace it with a phone!
If you wish to use owoTrack with KinectToVR, you should join their Discord server and follow the instructions there.
A channel in the list named #use-with-k2vr
has instructions on disabling the Kinect hip.